Now that you are prepared, let’s have an overview of the code. If you forget this and run the examples below you will get an error with exitcode = 309. Copy all the files to the Windows system32-folder (or the corresponding place). The other dll files are necessary to play the different sound and music formats. #Free pascal convert timestamp to date license#These are four license text files and a readme text file, furthermore you have eight dll files including the important SDL2_mixer.dll. You should extract the zip-file and get several files. License: CC BY-ND 3.0.Ī simple bitmap image file which displays the menu options for the tutorial program. License: Public domain.Ī nice music sample. #Free pascal convert timestamp to date mac os x#Note: Mac OS X and Linux versions are also available.Ī simple telephone dial sound. This is the corresponding dynamic link library file for the unit for Windows. FLAC (.flac) requiring the FLAC library on system.MP3 (.mp3) requiring SMPEG or MAD library on system.OggVorbis (.ogg) requiring ogg/vorbis libraries on system.MIDI (.mid) using timidity or native midi hardware.med and more) requiring libmikmod on system Supported music and sound file formats in SDL 2.0Īccording to the official SDL2_mixer documentation the following music and sound formats are supported: The Pascal translation is fortunately available, too in Tim Blume’s header translations. The official unit SDL_mixer 2.0 (unit’s name SDL2_mixer) has been created exactly for this purpose and is maintained by the same authors (Sam Lantinga, Stephane Peter, Ryan Gordon) as SDL 2.0 itself. SDL_mixer 2.0 for easy music and sound supportĪlthough SDL 2.0 supports music and sound handling natively, there is an easier way to play music and sound files. #Free pascal convert timestamp to date how to#This chapter will introduce you on how to load music and sounds since these are key features of every game and many applications. If there are people interested in AllegroBASIC, have a look at. (The editor, however, is made with Lazarus…) Since I am using Allegro4 libs which are obsolete now, I am porting at the same time the project to SDL2 which will be named “RETROBASIC”. But this has no priority so it can take a long time…Īt the moment I am developing a little BASIC interpreter called “AllegroBASIC”. My plans are to implement Box2D physics and easy handling of tiled based maps made with the Tiled editor. Pulsar2D wil be improved from time to time. Are there any further steps for EGSL and/or Pulsar2D or any new projects planned? What will they be?Ĭybermonkey: EGSL will not be developed any further. What do you think is the most interesting Pascal/SDL/SDL2 project out there (besides of your own, of course :-D)?Ĭybermonkey: Actually I don’t know of any other … But of course the most impressive Pascal project is Lazarus for me. I chose SDL/SDL2 because of its cross platform capabilities. Not to mention that the FreePascal compiler is well maintained. It’s the language I have the most experience with. I learned Turbo Pascal in school and started programming with FreePascal a few years ago. Why did you decide to choose Pascal as a programming language and SDL/SDL2 as a library for these projects?Ĭybermonkey: I started programming back in the 1980s with the Commodore 64 and BASIC. #Free pascal convert timestamp to date code#So one can code Pulsar2D games/demos whatsoever in Lua, FreePascal or FreeBASIC. Apart from that I recently ported the Pulsar2D framework to FreeBASIC. Of course it is possible to use the framework with FreePascal. It’s as easy as that: write 10 lines of Lua code and start the script and you’ll have already a small sprite moving example. The main difference between EGSL and Pulsar2D is that Pulsar2D uses now the newer SDL2 libraries (which gives us the possibility to use multiple windows). I could say in a “classical way” because EGSL is inspired by old BASIC dialects. Interview with Cybermonkey Could you please give a short description of EGSL and Pulsard2D for those who have never heard of it?Ĭybermonkey: EGSL (Easy Game Scripting with Lua) is a Lua interpreter which allows one to code 2D games in a simple way.
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